Jeff Gelles: Langhorne firm betting big on Retro World, its new "social game"

November 10, 2011|By Jeff Gelles, Inquirer Columnist
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  • Gene Mauro, president and chief operating officer of Entertainment Games, a video-game companyin Langhorne that is about to launch its latest product, Retro World, checks a presentation of the new game.
  • Gene Mauro, president and chief operating officer of Entertainment Games, a video-game companyin Langhorne that is about to launch its latest product, Retro World, checks a presentation of the new game. (ED HILLE / Staff Photographer )
  • Serious gamers: Gene Mauro (left), Entertainment Games' president and COO; Rich Siporin (center), marketing director; and Jerry Klein, CEO, viewed the market as if it were a puzzle. (ED HILLE / Staff Photographer )

Elvis Presley. Marilyn Monroe. John Belushi. Dick Clark. Could seeing their faces in a mystery-story game on your computer, tablet, or smartphone possibly be as engaging as planting tomatoes in FarmVille?

That's what Entertainment Games is betting $1 million on with Retro World, its brand-new "social game."

The Langhorne company has suffered as consumers have become less willing to pay $20, $30, or more for packages of games such as Drop, its Tetris-like falling-bubbles game, or collections of word games, puzzles, and mah-jongg.

But Entertainment Games has been planning its own reinvention ever since June, when it brought in game developer Gene Mauro and merged with his company, Heyday Games, also focused on the 40-plus crowd.

Story continues below.

On Tuesday, Entertainment Games made its big move, introducing Retro World as a Facebook app. In coming months, it plans to launch the game on its own website, www.RetroWorld.com, and on iPhone and Android apps.

If you're a gamer yourself, or have children raised on fast-paced games such as World of Warcraft or Madden NFL, you may find Retro World a little, well, retro. It's a cross between a mystery story and a role-playing quest like Dungeons & Dragons, with arcade-style diversions mixed in.

Want to defuse a bomb that the Russian spy you're chasing has planted on a launchpad? To get there, you first have to play a short Mario-like game, Space Ape Race, that will allow you to scale the heights and save the day.

It's hard to explain Retro World without explaining the perspective that Mauro and his colleagues bring to gaming, or the business model under which they plan to introduce a new episode of the game, almost like a TV series, every 30 to 45 days.

Working with programmers in Massachusetts and writers and designers in California, Mauro and his colleagues, including CEO Jerry Klein and marketing director Rich Siporin, approached the game market as if it were a puzzle.

Only time will tell if they've scored or flopped. But they're trying to draw gamers into stories, so let's start with the one behind Retro World.

The concept. Despite the success of fast-paced games on the latest high-tech platforms, such as Microsoft's Xbox Kinect, Entertainment Games had struggled to sell games that appealed to its older market niche. Though publicly traded since 1995, the company had seen its annual sales peak above $10 million, then dwindle.

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