Jonathan Takiff: The new Sony PS Vita Game system is for serious gamers

February 22, 2012
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  • On "Little Deviants," use the rear panel to undulate the ground under the aliens.
  • On "Little Deviants," use the rear panel to undulate the ground under the aliens.
  • Sony's new PS Vita is a system for the serious gamer.

THE GIZMO: Sony PS Vita game system brings high-definition gaming to a (large) pocketable portable.

SEPARATING MEN FROM THE MICE: With most casual gaming now played out on mobile phones, first reports of Sony's new portable system were met with some derision.

But clearly, the powers that be have psyched out the competition. Sony's PS Vita, hitting stores today, is everything that gaming on a mobile phone is not.

This is not a system intended primarily for mini-game ("Angry Birds"-style) play, nor a portable where control operations block your screen view.

The PS Vita is a system for the serious gamer who wishes he or she could carry a PlayStation 3, a sophisticated controller and a high-definition TV around. Now they can.

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HELLO GORGEOUS: For starters, the 5-inch OLED (organic light-emitting diode) color screen on the Vita is drop dead beautiful, emitting vivid colors with intense blacks that really make objects pop.

Vita's relatively large (unless you're now gaming on a Galaxy Note) playing field and 960-by-544 pixel image resolution are sufficiently sharp to track small details. A quad-core processor rarely loses composure.

That's all given software makers like EA and Ubisoft the confidence to deliver full-field experiences on titles such as "FIFA Soccer" and "Rayman Origins," two of the hottest launch games. And when designers do deliver dramatic close-ups of the world rushing by - say, on the high-flying racer "Wipeout 2048" - you can practically feel the wind.

PLAY MECHANICS: Not every game designer takes advantage of every control element in the PS Vita. But the arsenal of tools is huge and unique, guaranteed to keep the savviest trigger-happy multitasker busy.

Start with the twin analog sticks (a first in a portable system), a T-pad, the familiar four-button array (X, O, triangle and box), plus left/right corner bumpers, front-screen touch controls (only used sparingly) and also - ta-da! - a unique, rear-touch panel.

In "Hot Shots Golf: World Invitational," you deploy that backside panel to measure distance to the hole. Yeah, kinda gimmicky. But with "Little Deviants" (another special fave), sliding a finger around the rear panel undulates the ground beneath the aliens, nudging them in the right direction. For "Mod Nation Racers Road Trip," you're essentially drawing the course with the rear touch panel.

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