November 11, 2010
Gov. Arnold Schwarzenegger has sponsored the passing of a ban on the sale of violent video games to minors in the state of California. This issue was brought to the Supreme Court, where the justices will decide whether it's constitutional to ban the sale of a creative medium of any kind ("Justices express strong views of ban on violent video games," Nov. 3). The answer is no. If California bans the sale of games and it is deemed constitutional, then any incentive that developers have to make these games is lost.
June 19, 1997 |
Before there was Pong, there was Computer Space. Afterward came Space Invaders, Pac-Man and Donkey Kong. And the rest, as they say, is history. Videotopia, a new exhibit that explores the history of - you guessed it - video games opens tomorrow at the Franklin Institute. The display chronicles the industry from the development of the first commercial arcade game just over 25 years ago to the latest racing simulators. Located on the second floor of the museum's Mandell Center, Videotopia not only covers the past and technological advances of electronic gaming but boasts more than 70 games - many of them vintage machines - for hands-on play.
February 3, 2012 |
We've heard it for years - a violent culture begets violence. Conventional wisdom says, if you want to understand the not-so-subliminal reasons for incivility, you don't have to look any further than the movies, the music, and the video games - the elements of pop culture we so readily identify with and glorify. Those blasted video games are the worst. Violent video games, more than violent television shows or movies, can increase aggressive thoughts and behaviors because they're interactive.
December 26, 2002 |
The millions of video games sold in the United States this holiday season come with sometimes-overlooked warnings that they can trigger seizures in some players, especially children, who have a rare condition known as photosensitive epilepsy. For these people - perhaps 1 in 4,000 - a video game's bright flashes and dramatic patterns sometimes can set off an electrical storm of brain signals. That may cause involuntary body movements, involuntary oral or visual responses, and blackouts, said Dr. Edward Novotny, director of the Pediatric Epilepsy Program at Yale University School of Medicine in New Haven, Conn.
April 10, 1992 |
NICK ARCADE Nickelodeon / Saturday at 5:30 p.m. Dear Nick: So what's up with this new game show? You know - the one where kids play video games for half an hour? Oh, the special effects are cool, and there are good visuals - especially the game board that looks like a giant video game, on which a little character named Mikey moves around. And the final round, where the kid contestants run through a "living" video game, is pretty neat. True, contestants do have to answer questions on subjects from mosquitoes to movies.
May 7, 1989 |
Warning: This story contains scenes depicting graphic, explicit and gratuitous violence. Reader discretion is advised. It is about video games. Remember when video arcade games were hot? That was in the late '70s, right after Pong - which was the very first video game: a black-and-white screen, of all things, with two "paddles" and a "ball" that bounced back and forth, back and forth, back and forth - and then came Asteroids and Space Invaders, Donkey Kong and, of course, Pac-Man.
April 20, 2012 |
OSLO, Norway - Anders Behring Breivik knew it would take practice to be able to slaughter dozens of people before being shot by police. In a chilling account, the far-right fanatic claimed Thursday that he sharpened his aim by playing the video game Call of Duty: Modern Warfare for hours on end. Breivik told an Oslo court that he also took steroids to build physical strength and meditated to "de-emotionalize" himself before the bombing and...
November 19, 1999 |
Mozart had his aristocratic benefactors, Gershwin his Flo Ziegfeld. Today, it's computer software companies like Sony Computer Entertainment, Naughty Dog Productions and Eidos Interactive that are giving seasoned pop musicians a big boost in the commercial arena and pocketbook - by hiring them to score their coolest video games. Were it not for the invitation of Paris-based game developer Quantic Dreams, and the creative inspirations of their PC adventure "Omikron: The Nomad Soul," David Bowie and his musical collaborator Reeves Gabrels might still be chasing the latest techno trend, rather than retrenching into the moody, personal style of singer/songwriter music that was Bowie's first claim to fame.
September 8, 2000 |
Taking a step that pleased parents but made some children chuckle, the Kmart and Wal-Mart chains yesterday announced policies aimed at preventing customers under 17 from buying violent video games unless accompanied by a parent. The announcements are part of a trend among retailers toward limiting children's purchases of the most violent games. "I think it's great," said Susan Wells, 39, of Levittown, whose children are 8 and 10 and who was shopping at the Fairless Hills Wal-Mart yesterday.
June 7, 1999 |
The violence was breathtakingly real, particularly if you were a youngster - heads and arms and legs being blown off willy-nilly, blood spattering from bullet-riddled bodies, monsters devouring other monsters and unwitting civilians. There seemed to be no end to the gore and it was all in living color. Protest groups were formed, as ministers and politicians and psychologists and an army of mothers shuddered over what all this uncontrolled mayhem was doing to the nation's young, speculating that an increase in teen delinquency was a direct result.